﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Pout_Porri.Objects.Interface
{
    interface ICollisionBoundaries
    {
        Boolean IsBoundaryLeft { get; set; }
        Boolean IsBoundaryRight { get; set; }
        void collisionBoundaries();
        Boolean collisionLadder();
        Boolean collisionHole();
    }
}
